Focal Press Aaron Marks' Complete Guide To Game Audio: For Composers, Sound Designers, Musicians, And Game Developers
- Product Code: ga127311
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Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks' Complete Guide to Game Audio: For Composers, Sound Designers, Musicians, and Game Developers 3rd edition, from CRC Press will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O'Donnell, Richard Jacques, and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios.
Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader's convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks' Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry.
Author: Aaron Marks Paperback, 570 Pages 18 Color and 5 B&W Illustrations Publisher: CRC Press 3rd Edition, Published March 20, 2017
Parameters | |
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Publisher | Routledge Taylor & Francis |
Publication Date | March 20, 2017 |
Author | Aaron Marks |
Includes Images | Yes |
ISBN Number | 9781138795389 |
Cover Type | Soft |
Number of Pages | 570 |
- New, full color edition with a complete update of information.
- Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games.
- Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides.
- Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3, and PS4.
- Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.
Chapter 1: An Introduction to Game Audio
Chapter 2: Essential Skill Sets and Tools
Chapter 3: Getting Organized and Ready for Business
Chapter 4: Finding and Getting the Jobs
Chapter 5: The Bidding Process
Chapter 6: Making the Deals
Chapter 7: Setting the Stage
Chapter 8: Creating Music for Games
Chapter 9: Creating Sound Effects for Games
Chapter 10: Voice Overs for Games
Chapter 11: Blending the Total Soundscape
Chapter 12: Scripting and Middleware
Chapter 13: Game Platforms and Their Audio Development Issues
Chapter 14: The Developers Guide to Audio Content
Chapter 15: Game Over? Not Hardly
Appendix A: Game Audio: Getting the Help You Need to Succeed
Appendix B: The Grammy's and Other Game Audio Awards
Aaron Marks has been active in the games industry as a game composer, sound designer, field recordist, voice over artist, audio director, author and consultant with credits on over 275 game titles. He has worked on most game platforms and systems for most major developers and publishers in the past 20 years. As the President and owner of On Your Mark Music Productions, Marks has also created music and sound design for film, television, radio, sound effects libraries and numerous multimedia projects as well as an independent musician and recording engineer.
In addition to Aaron Marks' Complete Guide to Game Audio, he is the lead author of the book Game Audio Development and has written for Game Developer Magazine, Gamasutra.com, designingsound.org, Music4Games.net, and the Society of Composers and Lyricists. For many years, he has authored and taught accredited college courses on game audio, interactive media, production sound, and field recording at The Art Institute of California, San Diego, was the chair and member of the Audio Engineering Society (AES) Technical Committee for Games, was a founding member, advisory board member and education committee vice chair for the Game Audio Network Guild (GANG) and has been a presenter and speaker at various industry seminars including the Game Developers Conference, Audio Engineering Society Game Audio Workshop, LA Music Productions game audio seminar and the Game Audio Network Guild workshops and panels, guest lecturer for the University of Michigan and Edinburgh Napier University game audio courses, among others and interviewed by Rode Microphones for the Rode Rage series.
Related Questions and Answers
Q: 1. Can I use this on my ps4?
A: It works like any other hard drive, you would be able to use it on a PS4.
Q: 2. Well, I want to ask what is the name of the Edition?
A: This appears to be the standard version.
Q: 3. How can I use the code I did not know how?
A: When the game is released you should get a link and download code.
Q: 4. Can I give this code to a friend to use?
A: Certainly. The code is for the download may only be used once.
Q: 5. What is difference between this one (WD 5TB WD_BLACK P10 Game Drive) and WD 5TB Elements Portable USB 3.0? Thanks!
A: There is very little difference between the two drives performance wise, they are both 5400 RPM HDDs.
Q: 6. What's the difference between this HHD and a normal WD HHD, besides the write/read speed?
A: There really is not a big difference outside of the marketing and the case design which is a but more robust than other portable WD drives. Comparing it to a WD My passport this drive for example does not come with any software from WD.
Q: 7. What is the power supply voltage from the block? i'm sure it plugs into 120AC, but does this run on 12V DC?
A: The Elgato HD60 X Game Capture Card is powered via USB-C. Connecting to most standard USB ports on a computer would power it. You could also work with USB-A power adapters. The Elgato HD60 X Game Capture Card comes with one USB-C to USB-A cable.
Q: 8. Can this be used to interface between a 4k.30p video feed from a camera and OBS running on a laptop?
A: Yes, the Elgato HD60 X Game Capture Card can accept a 4k 30p signal. It can also capture it to OBS.
Q: 9. Will this work on ps5
A: The IOGEAR KeyMander 2 Keyboard and Mouse Adapter for Game Consoles is compatible with Ps5 when using compatible 3rd party controllers.
Q: 10. Will this do 1440p ultra wide 3440x1440?
A: No, when capturing 1440p on the Elgato HD60 X Game Capture Card, it is recording 2560x1440 QHD.
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