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Focal Press Developing Creative Content For Games

Focal Press Developing Creative Content For Games
  • Product Code: ga128736
  • Availability: In Stock

$209.85 $260.21

Developing Creative Content for Games from Focal Press provides readers with a solid understanding of game development, design, narrative, characterization, plot, back story, and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative, and plot suitable for possible publication.

Game design and development issues such as writing for games, emergent complexity, risk reward systems, competitive, and cooperative game play will be investigated, analyzed, and critiqued. Examples will be used to highlight and explain the various concepts involved as well as how the game development process works.

Author: Greg Johnson    Softcover, 314 Pages    19 B&W Illustrations    Publisher: Routledge Taylor & Francis

Parameters
PublisherA K Peters / CRC Press
Publication DateJanuary 29, 2019
AuthorGreg Johnson
Includes ImagesYes (B&W Only)
ISBN Number9781498777667
Cover TypeSoft
Number of Pages314

  • Provides the critical skills any good game designer should have, such as narrative, characterization, progression, challenges, world building, plot, and rewards
  • Uses a hands-on, learn-by-doing approach, to teach prospective game designers how to excel in creating their own worlds and adventures without having to learn any programming or technical computer skills
  • Includes clear and concise chapter objectives, chapter overviews, examples, case studies, key terms and multiple in-depth analyses
  • Multiple case studies are provided and thoroughly analyzed so that readers will be familiar with the concepts and methodologies involved in each task
  • Over the course of the book, readers will develop a professional level asset for inclusion in a portfolio of work suitable for submitting to job applications

  • Foreword
  • Introduction
  • Beginning the Process
  • Game Concept
  • Game Design
  • Game Mechanics
  • Gameplay
  • Story
  • Setting
  • Characters
  • Enemies and Monsters
  • Adventure
  • Challenges
  • Rewards.
  • End Game
  • Optional Elements
  • Publishing
  • Conclusion
  • Glossary
  • Appendix: Worksheet

Greg Johnson has been a Professor at the Savannah College of Art and Design since 1996 after time as a graphic designer and an artist involved in television production. He received his MFA in Computer Arts from the Savannah College of Art and Design and his BA in Fine Arts from Louisiana State University in Shreveport. In addition to being a Professor, he also worked as a 3D Lead for Ascent Games and does freelance illustration work. Johnson has taught over fifty different courses in hundreds of classes in his eighteen plus years of teaching at the college level. His courses have included 3D sculpting, modeling, texturing, painting, animation, rigging, effects, programming, game design, and development in the subject areas of computer art, game development, interactive design, and visual effects. He founded the Game Development department at SCAD and has developed courses for the Game Development, Computer Arts, Visual Effects, and Scientific Illustration areas of study at SCAD. For the last seven years he has been teaching an introduction to digital sculpture class using ZBrush.

Related Questions and Answers

Q: 1. does zv-1 have a power zoom lens?

A: Yes.

Q: 2. Is this also good for developing 16mm B&W motion picture reversal film - such as the Fomapan 100?

A: Yes, but you need to use the proper size processing tank.

Q: 3. Will this work for iMovie (BigSur OS)?

A: At this moment the Loupedeck Live would support Final Cut Pro but not iMovie. https://bit.ly/3Ic1phF

Q: 4. Will this work with the M1 processor of Apple?

A: currently there is no M1 compatibility but according to the manufacturer support for the M1 chip is in the works

Q: 5. Is this comparable with the Sony XLR-K3M Audio Adapter?

A: As of right now, according to Sony's compatibility chart for both the XLR-K3M and ZV-1 - it is not compatible.

Q: 6. Have there been any indications from Sony when the USB firmware/software release will come to make the ZV-1 a USB enabled webcam?

A: Please contact Sony at; (800) 222-7669 http://www.sony.com/

Q: 7. What other types of films can be developed with this kit ? and where can I get development times for other films such as: Kodak Tx400, Ilford delta100 or delta400 or Rollei RPX 25 or400?

A: For this inquiry, please e-mail us directly to askbh@bhphoto.com. Thank you.

Q: 8. Is this kit enough quantity to process 4x5 film and if so appr. how many sheets?

A: Yes, it should process about 20 sheets of 4x5.

Q: 9. What exactly do I need to buy to get continuous power?

A: At this time, there are no ac adapters available for the ZV-1.

Q: 10. What is the maximum distance allowed with this camera so that a 5x7 (5 feet wide) background can be captured without showing the edges of the background, using its minimum and maximum zoom setting?

A: The distance at which you can frame the shot as needed depends on the space you are working in.

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