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Focal Press Making Deep Games: Designing Games With Meaning And Purpose

Focal Press Making Deep Games: Designing Games With Meaning And Purpose
  • Product Code: ga222196
  • Availability: In Stock

$188.85 $256.84

Like movies, television, and other preceding forms of media, video games are undergoing a dynamic shift in its content and perception. While the medium can still be considered in its infancy, the mark of true artistry and conceptual depth is detectable in the evolving styles, various genres, and game themes. Doris C. Rusch's, Making Deep Games: Designing Games with Meaning and Purpose from Focal Press, combines this insight along with the discussion of the expressive nature of games, various case studies, and hands-on design exercises.

This book offers a perspective into how to make games that tackle the whole bandwidth of the human experience; games that teach us something about ourselves, enable thought-provoking, emotionally rich experiences and promote personal and social change. Grounded in cognitive linguistics, game studies, and the reflective practice of game design, Making Deep Games explores systematic approaches for how to approach complex abstract concepts, inner processes, and emotions through the specific means of the medium. It aims to shed light on how to make the multifaceted aspects of the human condition tangible through gameplay experiences.

Author: Doris C. Rusch    Softcover, 228 Pages    19 B&W Illustrations    Publisher: Routledge Taylor & Francis

Parameters
PublisherRoutledge
Publication DateDecember 6, 2016
AuthorDoris C. Rusch
Includes ImagesYes (B&W Only)
ISBN Number9781138812130
Cover TypeSoft
Number of Pages228

Chapter 1: Diving for Deep Game Ideas

Chapter 2: Games as expressive medium

Chapter 3: Modeling the Human Experience or – the Art of Nailing Pudding to the Wall

Chapter 4: Experiential Metaphors or – What Breaking Up, Getting a Tattoo and Playing God of War Have in Common

Chapter 5: Allegorical Games – OR: The Monster Isn’t a Monster Isn’t a Monster…

Chapter 6: Designing With Purpose and Meaning – 9 Questions to Define Where You’re Going and Make Sure You Get There

Chapter 7: It’s Not Always About You! – Lessons Learnt From Participatory Deep Game Design

Chapter 8: The Same New Kid In Yet Another Hood – Deep Game Design as Creative Arts Therapy?

Doris C. Rusch is a game designer, researcher, play aficionado and holds a position as game design faculty at DePaul University. Before that she did post doctoral work at GAMBIT Game Lab, MIT, and Vienna University of Technology (Austria). Rusch's work is focused on the theory and practice of game design, particularly in regard to games that model the human experience. She has won numerous awards for experimental, metaphorical games, many of which contributing to mental health awareness and activism, such as Akrasia (a game about substance abuse), Elude (a game about depression), Zombie Yoga's Recovering the Inner Child (a Kinect game in which the player does Yoga poses to fight inner fears, represented by Zombies) and Soteria Dreams as Currency (a game for teens to learn how to overcome anxiety disorder). Having completed studies in Literature, Philosophy, Comparative Media Studies and English at Vienna University, she received her Ph.D. in Applied Linguistics and Interactive Systems in 2004.

Related Questions and Answers

Q: 1. Can you please recommend some appropriately sized hard cases to replace the foam case the 300C comes in? Thank you!

A: I would recommend the Nanuk 933 Case with Foam (Black), B&H # NA9331001, or the Pelican iM2450 Storm Case with Foam (Black), B&H # PEIM2450B, as good options in which to store the amaran 300c RGB LED Monolight light fixture and its accessories..

Q: 2. How much power I need to run it at 100% brightness for 2 hours?

A: Two 98wh batts would get the job done, be mindful that the following adapter is need in order to do so. Aputure 2-Bay Battery Power Station (V-Mount) BH #APAAKS2BPSV • MFR #APD0170A3B https://bhpho.to/3MhPz9r

Q: 3. Is there a barn door option available for this?

A: The Amaran 150c RGB LED Monolight (B&H# AM150C) can use the Aputure Barndoors, Grid, and Gel Holder for LS 120d/II and LS 300d/II LED Lights (B&H# APBD): https://tinyurl.com/4hudfjw6

Q: 4. With the grid attached, is there still a black lip around the outer edge of the softbox, or does the grid fill the entire outer lip? I need the lip to extend beyond the grid to feather light.

A: The Grid takes up pretty much all of the space but you can still feather the light.

Q: 5. Is it the same bowens mount as all of the other lights that aputure has?

A: Yes, the amaran 300c does offer a Bowens mount system.

Q: 6. Is this umbrella compatible with the ProFoto Pro head?

A: Yea, this umbrella is basically identical to the profoto brand

Q: 7. Does it comes with metal disc deflector?

A: This does not come with a defector plate.

Q: 8. Can anyone compare the light quality of this vs the Amaran 200xS? Specifically when it comes to skin tones? I know that’s general and subjective, but is the determining factor for which one to buy in my case.

A: The Amaran 200xS seems to be better at skin tone rendering and on SSI score renders blue from 390 while Amaran 150c has absence till 420 at the lowest. Keep in mind that these measurements were taken in our store to provide the information. I may also share that from existing lighting fixtures available the highest quality of skin tone rendering will be with Nanlite Forza 60 C due to RGBLAC engine that to produce fuller spectrum of light.

Q: 9. would the amaran 300c + accessories comfortably fit inside the Godox CB-64 Case? BH #GOCB64

A: Yes, would make a perfect pair for your Amaran 300C as the form factors are similar and will have space to spare for much needed accessories.

Q: 10. Is this Umbrella compatible with the Profoto B1?

A: Yes!

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