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Focal Press 3d Game Environments: Create Professional 3d Game Worlds

Focal Press 3d Game Environments: Create Professional 3d Game Worlds
  • Product Code: ga222445
  • Availability: In Stock

$194.85 $257.20

The 2nd edition of 3D Game Environments: Create Professional 3D Game Worlds from Focal Press covers creating game environments. From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from a photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments.

Author: Luke Ahearn    Softcover, 361 Pages    Publisher: Routledge Taylor & Francis    Published April, 2017    2nd Edition

Parameters
PublisherA K Peters
CRC Press
Publication DateApril 13, 2017
AuthorLuke Ahearn
Includes ImagesNo
ISBN Number9781138920026
Cover TypeSoft
Number of Pages361
Packaging Info
Package Weight1.55 lb
Box Dimensions (LxWxH)9.3 x 7.6 x 0.7"

  • The entire game world development process: from planning to 3D modeling, UV layout, and creating textures.
  • Exercises and projects to practice with: each section includes projects to guide you through creating different world genres
  • The updated companion website now includes video tutorials in addition to updated sample textures, shaders, materials, actions, brushes, program demos, plug-ins, and all art from the book: all the tools you need in one place.

Chapter 1: Orientation to Game World Optimization

Chapter 2: 3D Concepts

Chapter 3: Shaders and Models

Chapter 4: Planning the Low Polygon Urban Environment

Chapter 5: Modeling the Large Urban Environment

Chapter 6: Texturing the Large Urban Environment

Chapter 7: Introduction to Natural Environments

Chapter 8: Terrain

Chapter 9: Filling the World—Trees, Plants, Rocks, Water, and Sky

Chapter 10: Modeling and Texturing the Jungle Base

Chapter 11: Focus on the Futuristic Interior—Normal Maps and Multipass Shaders

Luke Ahearn is a lifelong artist born in New Orleans, LA that now livesin Central California. He is a successfully published author of both fiction and nonfiction, most recently completing Transition, the thirdbook in the Euphoria Z Series. Many of his books are in their 2nd, 3rd,and 4th editions. He has over 20 years of professional game development experience in lead positions: designer, producer, and art director on over 15 published game titles including Dead Reckoning and America's Army. He has also worked as a background artist at EA. He has written many books on game development including Focal Press' 3D Game Textures, 3rd Edition. He is fluent in 3D Studio Max, Photoshop, Mudbox, and various game editors.

Related Questions and Answers

Q: 1. Does this product come with software for us with the PC and is the setup simple?

A: No, the Sony mocopi 3D Mobile Motion Capture for VR and 3D Content Creation is compatible with Unity, Unreal Engine, MotionBuilder, and Rokoko Studio. The setup requires knowledge of use and can be difficult at first.

Q: 2. Does this work with Atomos Ninja Flame? The compatibility list has been taken down since the Ninja Flame is an old unit.

A: Yes, this will work for certain formats, but not for higher 4K codecs.

Q: 3. Is this SSD compatible with my iMac?

A: Yes, the drive is compatible, but depending on your iMac model you may need a 3.5 to 2.5 drive converter. Also depending on your model, you made need a heat sensor kit to control the fan. There is also software that can do this.

Q: 4. What is the difference between SanDisk SDSSDH3-4T00-G25 and WD WDS400T2B0A ?

A: Other than the different manufacturers, the specs would be the same between the two hard drives/.

Q: 5. Datacolor SpyderX Photo Kit: will the software really work with windows 7? (Datacolor web site only mentions windows 10/11)

A: The Datacolor SpyderX Photo Kit only supports Windows 10/11 and Mac OS. Windows 7 support was discontinued.

Q: 6. Are these raid compatible?

A: yes any hard drive is raid compatible.

Q: 7. Can this be used to calibrate TVs as well?

A: This would not work with TV's as its software based, the Datacolor SpyderX requires a computer.connection.

Q: 8. I've a older model, spyder pro5. other than the lens, is that worth upgrading?

A: We feel you will find the SpyderX to be more accurate, consistent, easier to use, and faster than the Spyder5.

Q: 9. What type of motion capture files are produced by this app and can they be transferred to a PC?

A: The Sony mocopi 3D Mobile Motion Capture for VR and 3D Content Creation produces BVH (Motion Data) and MP4 (Video Data).

Q: 10. Does this work with an OWC drive dock?

A: Yes, you can use the SanDisk 2TB Ultra 3D SATA III 2.5" Internal SSD in a 2.5" bay on an OWC drive dock.

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