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Focal Press 3d Game Textures: Create Professional Game Art Using Photoshop

Focal Press 3d Game Textures: Create Professional Game Art Using Photoshop
  • Product Code: ga222446
  • Availability: In Stock

$206.85 $254.43

The 4th edition of 3D Game Textures: Create Professional Game Art Using Photoshop from Focal Press features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects.

Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all the art from the book.

Author: Luke Ahearn    Softcover, 412 Pages    400 Color Illustrations    Publisher: Routledge Taylor & Francis    Published June 22, 2016

Parameters
PublisherA K Peters
CRC Press
Publication DateJune 22, 2016
AuthorLuke Ahearn
Includes ImagesYes
ISBN Number9781138920064
Cover TypeSoft
Number of Pages412

  • Introduction
    • The Photoshop Focus of This Book
    • What This Book Is Not
    • Whom This Book Is For
    • Overview
    • The Concept Artists
  • The Basics of Art
    • IntroductionShape (2D) and Form (3D)
    • Light and Shadow
    • Texture
    • Color
    • Perspective
    • Quick Studies of the World Around You
    • Conclusion
    • Chapter Exercises
  • The Basics of Computer Graphic Technology
    • Introduction
    • Chapter Overview
    • Common Features of Graphic File Formats
    • The Power of Two and the Grid
    • UV Mapping
    • Game Optimizations
    • Conclusion
    • Chapter Exercises
  • Introduction to Shaders and Materials
    • IntroductionShader Basics
    • Common Shader Effects
    • Node-Based Shader Systems
    • Basic Node Operations
    • Conclusion
    • Chapter Exercises
  • Preparing for Texture Creation
    • Introduction
    • Gathering Textures
    • Cleaning Your Textures
    • Warning
    • Storing Your Textures
    • Conclusion
    • Chapter Exercises
  • Sci-Fi Hallway, Basic Shaders: Diffuse, Illumination, and Opacity
    • Introduction
    • The Concept Sketch
    • Determining Texture Needs
    • The Complete Scene
    • Building It Up Using Overlays
    • Tearing It Down for Shaders
    • Conclusion
    • Chapter Exercises
  • The Urban Setting: Low-Polygon, High-Texture Detai
    • Introduction
    • The Concept Sketch
    • Breaking Out the Materials in the Scene
    • Creating Bricks
    • Windows
    • Wood
    • Concrete
    • Details Using an Alpha Channel
    • Metal
    • Breaking Out the Details
    • Building It Up Using Overlays
    • Tearing It Down for Shaders
    • Conclusion
    • Chapter Exercises
  • The Fantasy Setting: High-Polygon, High-Texture Detail
    • Introduction
    • The Concept Sketch
    • Breaking Out the Materials in the Scene
    • Breaking Out the Details
    • Base Materials
    • Detail Textures
    • Tearing It Down for Shaders
    • The Complete Scene/Variation
    • Chapter Exercises
  • Exteriors
    • Introduction
    • The Concept Sketch
    • Breaking Out the Materials in the Scene
    • Additional Information: The Sky
    • Additional Information: Terrain
    • Tutorial: Clouds
    • Water
  • Game Effects
    • Introduction
    • Static Effects
    • Animated Effects
    • Particle Effects
  • Normal Maps and Multipass Shaders
    • Introduction
    • Vertex vs. Per-Pixel Lighting
    • Creating Normal Maps in Photoshop
    • Assets for a Futuristic Interior

Luke Ahearn has over 20 years of experience in professional game development. He has served in lead positions such as designer, producer, and art director on over 15 published game titles, including Dead Reckoning and America's Army. He has also worked as a background artist at Electronic Arts. He is currently working as an animatronic prop artist at MasterWerx Studios. He has written nine books on game development.

Related Questions and Answers

Q: 1. What type of motion capture files are produced by this app and can they be transferred to a PC?

A: The Sony mocopi 3D Mobile Motion Capture for VR and 3D Content Creation produces BVH (Motion Data) and MP4 (Video Data).

Q: 2. Will this work with the BENQ PhotoVue SW272U and their calibration software "Palette Master" family ?

A: The SpyderX Elite Colorimeter included in the kit would support Palette master from Benq and the BENQ PhotoVue SW272U.

Q: 3. Will this power supply work for the Sony HXR-NX5R Camera?

A: The Sony AC-L200 AC adapter is compatible with the HXR-NX5R camera.

Q: 4. Is this compatible with Sony HXR-NX5R NXCAM Professional Camcorder HXR-NX100 ?

A: The Sony AC-L200 AC Adapter for Handycam Using A/P/F-Series InfoLITHIUM Batteries will work for both Sony HXR-NX5R and HXR-NX100 as they both use F series batteries.

Q: 5. Does it work on an M1 MacBook Pro ?

A: Yes, SpyderX Software is 64-bit and works on macOS Catalina 10.15. The latest software for mac OS X is available here: https://support.datacolor.com/index.php?/Knowledgebase/Article/View/1516/140/spydercheckr-13-macintosh

Q: 6. Will this adapter work with the Sony TRV950?

A: Unfortunately no. The Sony AC-L200 AC Adapter will work for AC adapter for camcorders using InfoLITHIUM A/P/F series batteries.

Q: 7. My Sony Adapter says it is a AC-L200C. Will this work with my camcorder?

A: If you currently have a camcorder that uses a Sony AC-L200 AC Adapter, then this is a duplicate and a perfect replacement for it.

Q: 8. Is this SSD compatible with my iMac?

A: Yes, the drive is compatible, but depending on your iMac model you may need a 3.5 to 2.5 drive converter. Also depending on your model, you made need a heat sensor kit to control the fan. There is also software that can do this.

Q: 9. will this work with sony hdr-xr350v?

A: Yes, very good product. Needed replacement for original that came with camera

Q: 10. Will this charger work with my SONY HDR-FX1000?

A: Hi Jamel...according to Sony AC-L100 is the recommended adapter....mine is the AC-L200, and I'm not sure the compatibility issue, as it's not the same model of charger.

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