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Lightwave Chronosculpt 1.0 Software (standard Edition, Download)

Lightwave Chronosculpt 1.0 Software (standard Edition, Download)
  • Product Code: ga70073
  • Availability: In Stock

$1,197.00 $1,771.56

This download of ChronoSculpt 1.0 Software from Lightwave by NewTek is a stand-alone application that allows 3D modelers, texture artists, and other visually-oriented designers to directly manipulate cached geometry files from any application. ChronoSculpt 1.0 is made available as an all-in-one download that is compatible with computers running Windows, Mac, or Linux. During installation, the software will automatically detect your OS and install the proper version.

ChronoSculpt 1.0 introduces Sculpting Over Time, a feature that allows users to review and correct cache animation and dynamic simulations using time-based sculpting tools, such as Sculpt, Drag, Pinch, and Erase. Powered by the "Hydra" Geometry Engine, these tools may be used to deform and manipulate geometry over the duration of the length of the animation, including objects of up to 10 million polygons. Sculpting Over Time makes it possible to paint out errors on dynamic simulations, completely change the look of a character, or animate and export facial expressions and blend shapes. ChronoSculpt also introduces Pinning, a feature that allows you to make changes to the baked dynamic simulation cache files to fix simulation jitter, soft body penetrations, or to remove stray simulation artifacts to complete your work.

Once your work is complete, you may export any individual frame, or the entire timeline from your project directly to your main 3D application, such as LightWave 3D, Autodesk 3ds Max, Maya, and Softimage, The Foundry's Modo, Maxon Cinema 4D, and more.

Fix Simulations without Recalculating    "Hydra" Geometry Engine    Endomorph Export and .OBJ for Blends    Manipulate 8-10 Million Polygon Objects    Sculpt Finer Details Into Models    Animate Any Changes Over Time    Globally Edit Your Entire Cache    Compatible with Windows, Mac & Linux

General
Delivery FormatDownload
License TypeStandard
System Requirements
OS CompatibilityCentOS 6
Windows Vista
Windows 8.1
macOS 10.6 or Later
Memory Requirement4 GB
Storage Requirement300 MB
750 MB (All Options Installed)
CPU RequirementMac:
Intel  
Windows:
Intel Core 2 Duo and Faster or 
AMD Athlon II and Faster  
Display Resolution Requirement1024 x 768
GPU RequirementNVIDIA GeForce 8400 or
ATI Radeon X1600

Use the following tools to deform and manipulate geometry over time, or over the duration of the specific clip:

Sculpt: The main tool for modifying points. It displaces outwards or inwards the points over which it passes, giving the effect of adding material on the model.
Drag: Creates a smooth falloff to the vertices affected by the Drag operation (the slowing down or speeding up of the time taken for an individual keyframe)
Pinch: Shrinks or expands geometry
Erase: Uses a brush interface to remove user-created or preset deformations and animations to return the object to its original state

Edit individual geometry over time within a dynamics simulation cache, using tools such as the below:

Transform: Transform individual parts of an animation. For example, transform the shape of a single shard of glass in a breaking window to something else or force it to move where you'd like, such as where an actor will be composited into a scene
Pining: Brush your cache to freeze geometry and remove dynamic jitter after simulations
Bulge: Expands or contracts geometry with a falloff

ChronoSculpt supports LWO, .OBJ, LightWave MDD, Autodesk Geometry Cache, and Alembic for integration into all software pipelines. Other supported program include LightWave 3D, Autodesk 3ds Max, Maya, and Softimage, The Foundry's Modo, Maxon Cinema 4D, and more

Remove dynamics simulation errors and jitters to sculpt deformations on cache files from most 3D software programs

Large geometry files, such as objects with 8 to 10 million polygons, can be edited with ease

Save any frame from the ChronoSculpt timeline as an .OBJ for Maya Blend Shapes or as an Endomorph file for direct import into LightWave in order to create facial morph targets and deformation effects

Reposition and adjust the length of your "sculpts" or animations anywhere in the timeline to get the perfect effect, or make global changes that apply to every frame of the animation

Related Questions and Answers

Q: 1. After using 1 year, does the code automatically get deactivated and don't charge anything? Or do I need to go adobe website and deactivate it?

A: The same thing happened to me 2 month ago, I was charged twice the price for two month. I bought it for $15.75 per month, but I was charged $29.90 per month. They didn't inform me about it till I realized charge on my credit card statement. Now I will buy it cheaper on BH and redeem the code.

Q: 2. Does the code expire? Would I be able to activate the product at a later time?

A: It does not expire. The timing of the subscription does NOT start until the activation and from there is when the subscription starts.

Q: 3. Can you purchase this if you have had a membership with Adobe CC before? On their site, they have an educator discount and it says that the price is avaliable for first time memberships only. I have looked all over this page and have seen nothing that states that for this membership. I just want to make sure that you can use this even if you have had a membership before I purchase it.

A: And for anyone reading responses to this old question, if you sign in with your Adobe account when you go to enter your activation key, you will add 12 months to your existing subscription. No need to create a new account and you don't lose the remaining time on your current subscription.

Q: 4. How do i get the code for the dowload?

A: B&H will email you a license code and a download link for this offer.

Q: 5. Can a middle schooler get this plan?

A: Yes ;)

Q: 6. Is this suite Mac compatible?

A: Yes, it is Mac compatible.

Q: 7. Can I put different programs on different computers? For instance, can I install photoshop & bridge on my laptop and After Affects & Premium Pro on my desktop?

A: Yes you can but you can only be logged into one computer at a time. You cannot have two CC account running at the same time.

Q: 8. I have the code but don't know where do I redeem it, I redeem it in my U play account but it is not? work

A: Please see this webpage for help entering the code. https://support.ubisoft.com/en-us/Faqs/000025121/How-to-redeem-keys-codes this should resolve any issue you are having. There is an option there as well, if you are still having a problem, that will allow you to open a support ticket with Uplay.

Q: 9. When does the 1 Year subscription start, purchase date or login date with Adobe? Thank You

A: The subscription start date is when the plan is activated with Adobe. Not the purchase date.

Q: 10. I want know where it need activate,steam,uplay or what?

A: In order to activate this product you will need a Uplay account

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