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Audio Modeling Swam Double Bass V3 Virtual Instrument Plug-in (upgrade, Downlaod)

Audio Modeling Swam Double Bass V3 Virtual Instrument Plug-in (upgrade, Downlaod)
  • Product Code: ga96107
  • Availability: In Stock

$90.00 $132.30

Available as an electronic download, Audio Modeling SWAM Double Bass V3 is a virtual instrument plug-in designed to give you the sound of a realistic double bass in your music productions and compositions. This double-bass instrument doesn't rely on samples to deliver its expressive and convincing virtual double-bass sounds, but uses physical modeling technology instead. Thus, you can have all the power and gravitas of a double bass for your solo, orchestral, and chamber arrangements, while experincing only a negligible load on your system resources.

SWAM Double Bass V3 offers extensive real-time parameters such as bow pressure, bow position, harmonics, and dynamic transitions, which can be adjusted via external MIDI controllers, or within your DAW. The software also features a built-in mixer with reverb and pan controls for enhancing the sound. SWAM double bass V3 is compatible with macOS and Windows systems and supports AAX, Audio Units, VST, and VST3 plug-in formats.

Realistic Double Bass    Uses Physical Modeling    No Samples Required    Realistic for Solo or Layered Parts    Low Load on System Resources    Extensive Real-Time Parameter Controls    AAX, Audio Units, VST, and VST3 Formats    macOS and Windows Compatible

General
Sound TypeBass, Stringed Instruments
Standalone OperationYes

The following features are new in Version 3:

  • Standalone version, introduced VST3 plug-in format, and Native Instruments NKS compatibility
  • Powerful MIDI Mapping feature that supports CC, Hi-Res CC, After-Touch NRPN, and remapping curves that allow more customization and sensitivity to any controller
  • Realistic Legatos
  • New Pizzicato Model
  • General Sound improvement and behavior of bowed string
  • Timbral Correction: You’ll be able to select up to two harmonics to adjust (for emphasis or reduction)
  • Real-time bow Sensitivity Control (in Bowing mode), giving you the ability to transform the bow from a short bow with soft strokes to a full-length bow with strong strokes

SWAM Double Bass V3 is not a simple recording of notes triggered via sample libraries. It's a virtual double bass, digitally modeled to sound real. While a sample library repeats a prerecorded sound, SWAM instruments play for real.

Control the expression of your virtual acoustic instruments, break the limitations of traditional samplers, and benefit from the organic consistency resulting from the endless expressive parameters that are unique to every live performance.

SWAM Double Bass is a realistic, real-time-controllable, and expressive virtual double bass. SWAM technology guarantees the same natural reactions as real instruments, letting you compose orchestral pieces or concertos utilizing powerful instruments with natural, fluid expression.

SWAM Double Bass is an instrument based on physical modeling, making it possible to control the main mechanical variables in real time. For example, the velocity can control the attack of the sound and the portamento time when playing legato. The modulation wheel can control the vibrato, and any foot pedal can be assigned to the expression. There is indeed no limit to the number of possible combinations.

SWAM Technology overcomes the limitations that are typical of traditional samplers through a combination of innovative performance techniques and concepts of physical and behavioral modeling, with no samples required.

Choose SWAM Double Bass for composing, producing, or performing any musical genre by layering it in sections with no artifacts and simply selecting different timbres for each instance.

Control the following parameters in real time via MIDI controllers or your DAW:

  • Expression (dynamic)
  • Note transitions (staccato/legato/portamento) with no key switches
  • Bow pressure
  • Bow position
  • Play mode (bowed, pizzicato, or col legno)
  • Mono vs double polyphony
  • Vibrato depth
  • Vibrato rate
  • Tremolo on/off
  • Tremolo speed
  • Harmonics
  • Portamento time
  • Portamento split point (across strings)
  • Attack speed
  • Dynamic transitions
  • Sordino on/off
  • String preferred selection
  • Alternate fingering
  • Bow lift and bow start (up/down)
  • Sustain
  • Microtuning
  • Main volume
  • Pan pot
  • Reverb mix

Related Questions and Answers

Q: 1. Are these wireless?

A: No, the headphones that are included with the Steven Slate Audio VSX Modeling Headphones Essentials Edition system are wired. The included software enables the user to monitor in a variety of acoustically treated environments with an immersive 3D experience that removes mix issues caused by poor room acoustics and limited speaker selection. The VSX offers producers and mixers the ability to produce and mix in virtual models of precisely tuned listening environments, including famous pro mixing and mastering studios. Wireless headphones are typically not used for mixing.

Q: 2. Is it powered by battery or over cable?

A: This audio camera adapter is to be powered by an external battery usiing a 11 to 18 V, via 2-pin LEMO connection.

Q: 3. Is this v3 quieter than the v2 I purchased, which at over 35% makes loud buzzing sounds?

A: The edelkrone Slide Module v3 is quieter than the v2.

Q: 4. How does the mute button work? Can you mute the mic and still hear audio from the speakers?

A: If you mute your microphone you will still be able to hear, just not talk.

Q: 5. is it white light or yellow?

A: This is a 3200k warm color temp.

Q: 6. What is the power draw of this mic?

A: Like most large diaphragm condenser microphones, the Universal Audio Sphere DLX operates on 48v (at 5 mA).

Q: 7. Will this allow headphone and microphone connection to a Dell XPS?

A: Yes, the StarTech Virtual 7.1 USB Stereo Audio Adapter External Sound Card is compatible for bringing in analog audio from a microphone and outputting audio while connected to a Dell XPS Series machine.

Q: 8. Can this be used to connect my mp3 player 3.5 mm headphone to my car stereo?

A: I have not actually tried what you are asking, however, I don't see any way that it could. This unit is a sound card designed to plug in to a USB port on a computer and convert a digital audio signal to an analog signal capable of feed headphones. The USB port on your car stereo is designed to read digital data stored on a thumb drive. MP3 files, wav files, etc. are binary code that can be read by the D/A converter in your car stereo. Your MP3 player's headphone jack simply outputs analog audio that can be listened to through a transducer like headphones or earbuds. B&H Photo does sell a piece of equipment that is designed to do what you're asking. It is B&H part # SCFMTD3R and sells for $22.99.

Q: 9. 2700 Lumens seems too much for a 100W tungsten bulb. Is that a specification provided by Elinchrome or Leuci?

A: The specs are provided by Elinchrom.

Q: 10. I see that an Allen key is included with the unit. What is the purpose of it, and is it necessary to use it frequently?

A: The included allen keyallows you to loosen or stiffen the joints of the edelkrone FlexTILT Head v3.

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